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Game of thrones crusader kings
Game of thrones crusader kings








game of thrones crusader kings game of thrones crusader kings game of thrones crusader kings

Paradox's commitment to pushing the Europa Universalis game engine to its limits is both slightly bemusing (it was clunky enough when it debuted over a decade ago) and impressive in how much the team seems to be succeeding. "It was more a matter of taking all the similar systems we've developed at Paradox Development Studio over the course of multiple games ( Europa Universalis, Crusader Kings, etcetera) and trying to find a better, unified way of realizing the same thing, with the added requirements of a character based game." First, Crusader Kings II was another evolutionary step for the team. I asked Fåhraeus about the influences and goals for the project, and he gave two main motivators.










Game of thrones crusader kings